Honestly, the plot itself is not particularly interesting-a problem not helped by tiny dialogue boxes that are difficult to read and scroll at a glacial pace. Naturally, you have to put a stop to them, taking you on a journey across ancient Greece, Egypt, and Asia. As it turns out, a group of titans-long since imprisoned following their defeat at the hans of the Olympian gods-are fighting to break free, and they’re the reason for the sudden abundance of harpies, myrmidons, centaurs, and other such mythical beasts. Titan Quest casts you as a warrior from Helos, tasked with investigating a surge of monster activity. Related reading: Titan Quest is also available on PlayStation 4. The inclusion of local multiplayer is a nice touch, though you’ll need a second controller or set of Joy Cons to use this mode.
A reworked control scheme does a great job of bringing a game originally made for mouse and keyboard to a handheld system. It’s a solid game with plenty of excitement to offer, and that remains true in its jump to Switch-a console that’s relatively light on Diablo clones despite its extensive library.
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Originally released in 2006, it sticks closely to the hack-and-slash combat and deep character customisation that came to define the Diablo series, but trades the hellish setting for one of classical mythology, taking players on a journey through ancient Greece, Egypt, and China as the hunt a series of rogue titans. Titan Quest is one of the better “Diablo clones” to come out in the wake of Blizzard’s hit action RPG.